Presented by Stephanie Vance, AdVanced Consulting, and prepared
with a Robert H. Michel Civic Education Grant
Overview
The following materials are designed to help teachers create
a simulation of the U.S. House of Representatives floor debate
process that can be adapted for use in a variety of middle school,
high school, and college classrooms. In general, the simulation
seeks to teach lessons about the various issues that factor in
to the decision-making process of a member of Congress. Some
of the issues woven into the simulation include parliamentary
rules and procedures, the role of constituents, competing demands
for time, competing policy interests, the role of the press,
and political concerns and institutional concerns. The materials
include four different established scenarios as well as resources
to create a more customized case-study. The explanation and simulation
would likely take place over two class periods.
Objectives
The purpose of the simulation is to offer students a variety
of insights, including:
Selected Parliamentary rules and procedures (being recognized,
managing time, debating within time limits, points of order
Role of events "back home" in decision-making - what your
constituents think matters!
Competing demands for time - can't be in two places at once
(i.e., giving a press interview, responding to district needs,
and debating on the floor)
Competing policy interests - Policies aren't always clear-cut.
Political concerns - re-election, re-election, re-election.
The role of the press.
Institutional concerns - relating well with other members
and your chairman.
It is important to note what this simulation will NOT do. As
presently constructed, students would not learn about:
The impact of rules and various scheduling "calendars" -
while it would be possible to set up a simulation that included
information on the Rules committee, and the various scheduling
calendars, I think that would muddy the waters. It seems to
me that the important points to get across are the factors
in legislative decision-making as opposed to archane rules.
Again, though, I'm certainly willing to discuss that point.
Five minute breaks - obviously, these are not a standard feature
of debates.
The "audience"
The lack of amendments - rather than muddy the waters with
second and third tier amendments, and all the voting hassles
that go with that, the simulation, as currently constructed,
assumes a straight up and down vote on one bill with no amendments
allowed.
Links to the Simulation
Overview
and How it Works
The E-Rate
Debate
The Issue: The Education Rate, or E-Rate, is a fee imposed on
long distance telephone companies. The money from the E-Rate
goes to finance Internet services (computers, access, servers,
etc.) for public schools and libraries. The funds are distributed
according to need. The bill being debated and voted on today
would eliminate the E-Rate. Note that this program is also called
the Universal Service Fund for Schools and Libraries.
The
Privacy Debate
The Issue: Federal law enforcement officials have asked Congress
to make it easier for them to wire-tap the phones and computers
of suspected terrorists. Congressman Jones has introduced legislation
(the "Freedom and Fairness for America Act" to allow the FBI,
CIA and other similar agencies to tap phones and computers without
prior judicial approval, so long as they receive approval within
one week of placing the tap. Law enforcement may use any evidence
collected in the prosecution of any federal crime. If the tap
is denied, the law enforcement agency in question must pay restitution
(amount to be determined by rulemaking) to the person whose phone/computer
was tapped. The legislation sunsets in five years.
The
Vending Machine Debate
The Issue: The legislature is debating legislation to regulate
vending machines in all K-12 schools. The bill would require
that vending machines provide only healthful alternatives. While
the guidelines will be determined by rulemaking, some of the
items that will definitely be banned include: candy products
with more than xx grams of sugar per serving; candy products
with more than xx grams of fat per serving; sodas with more than
xx grams of sugar per serving and sodas with more than xx grams
of caffeine per serving. |